Class_name = "CBatchExplosion"
object_name = "HE_030mm_330g_72g_water"

//  30    MK 101,   =72,   330,  30

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_water.epl"
visualradius=6
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Water_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=1.5					//   
AnimationTime=1.5				//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=15.4	//    ,   
TNT_equ=0.135	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	5,2681,	0,5362
ArmorFoug=0.8,-1,	1,505,	0,1010
ArmorFoug=2.1,-1,			0,155
ArmorFoug=3.7,-1,			0,50

//  
ShrapnelQuantity=296
FragmentMass=0.0025
//  : , ,  (,   )
ArmorShr=0.0,619,	10,48,	8,120,	0,191
ArmorShr=1.5,596,	9,44,	7,111,	0,177
ArmorShr=7.6,510,	5,32,	4,81,	0,130
ArmorShr=15.4,423,	3,22,	2,56,	0,90
